![]() Some missions have a set minimum threat level. Players cannot enter the mission at a lower Threat Level than the minimum. Minimum Threat Level for Obsidian Pinnacle at Adventure Difficulty is shown to be Adventure IV. In a multiplayer game, the game instead uses the average power of all heroes present to determine a recommended threat level. This practice is known as dynamic game difficulty balancing. When opening the Threat Level Panel for a mission, the game positions the slider at a recommended threat level for the hero based on the mission's recommended power and the heroes power. The number of enemies and the damage they inflict in a mission also increase.įor each threat level, a recommended power level is assigned to provide guidance to heroes. The higher the threat level, the higher the minimum and maximum power of weapons, armors, and artifacts that can drop during and after the mission. The threat level selection slider for Apocalypse difficulty. They also have their own color, mob, and sound cue to represent the difficulty in the Difficulty Mode selection screen, with Default using blue (a chicken jockey mob and a chicken sound), Adventure with pink (a necromancer mob and a vindicator sound), and Apocalypse with red (a redstone golem mob and a ghast scream sound). The three difficulty modes are depicted by a skull icon that appears more menacing at higher difficulty. Heroes can switch between unlocked difficulty modes at any time from the Select Mission Map, retaining all their equipment, and can re-play accessible missions at lower difficulty modes. However, equipment of higher power is rewarded to heroes as they traverse higher difficulties, alongside with new gear and artifacts drops and increased experience from mobs. ![]() On higher difficulty modes, mobs are harder to defeat, more numerous, and enchanted mobs occur more often with new enchantments. There are three sequential difficulty modes.ĭefeating the Arch-Illager atop Obsidian Pinnacle and completing it on a difficulty setting opens the next map.
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