![]() The original river was slightly methodical to play, because you always knew where each tile went, and thus the only options were a pair of tile orientations and potential follower placement. People complained that the original offered too large of fields where that river created 5 distinct fields at game start, this one creates 7. What does impresses me with The River II is that in just about every way it improves upon the original. There isn't really much additional strategy, just a new starting position. The previous ones were The River I, King & Scout, and The Count of Caracssonne.Īs I wrote in my review of the original River, the river offers pure variety to the game, and thus replayability. It's also the fourth mini-supplement for Carcassonne-little 12 tile expansions. ![]() The River II is a supplement for Carcassonne, and a revision of the original "River", which has been distributed in all recent copies of Carcassonne. The river itself doesn't have any effect, except to act as another divider of fields. There's an inn-on-a-road (from Inns & Cathedrals), a pig herd (harking back to Traders & Builders), and the lake has a volcano tile (which gets the dragon placed immediately on the board in The Princess & The Dragon). In addition, various of the tiles spotlight the major supplements for Carcassonne. Some of the various river tiles have cities, roads, or both. There are a few basic rules for placement: the river can't U-turn and the two branches can't join.Īfter each placement (except the final, lake tile), the player who placed the tile can choose to play a follower, as normal. That's the lake which caps the remaining river branch. At that point one of the branches will be closed, but the other continues until the tenth and final tile is drawn. One of these nine tiles shows the river going into a city. A player may choose to place a tile on either branch. The Rest of the River: The next 9 tiles are placed one at a time. Starting Out: The first player lays down the source, then the branch, which turns the one river into two, and if he wants a follower. Rather than beginning with the standard start piece, instead the players lay out the 12 river tiles to begin. The River II expansion for Carcassonne allows for a different starting setup. The only problem with this release is the value proposition of $6 for 12 tiles, and that's what keeps its ratings down at "3" out of "5", or average. It does a good job of explaining how the river works, and in fact when reading these newer, clearer rules I discovered that I hadn't been playing the original River quite right. The rulebook is a tiny little full-color rulesheet. I don't know if it's the enjoyable Doris Matthaus art, or something new in the printing process, but for whatever reason these tiles look great. However as soon as I opened the box I was struck by the color and vibrancy of the new tiles. The 12 tiles are all printed, as per the Carcassonne norm, on solid, linen-textured cardboard. This review draws somewhat upon my description of the original River due to their similarities.Ĭaracassonne: The River II comes with a set of 12 tiles and a rulesheet in a small tuckbox. It revises the original River, which is distributed as part of the current Carcassonne basic set. Carcassonne: The River II is a new mini-expansion for Carcassonne.
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